![]() ![]() The developers themselves have even said that an updated DirectX would not provide a significant performance boost. ![]() ![]() Now this doesn’t mean that it was a mistake for GW2 to not adopt a newer version of DirectX, and in fact, there are many benefits to running DX9. This is important to note because the newer DX11 and DX12 both offer significant improvements and optimizations that can improve CPU usage and reduce load. So GW2 was developed with DX9 because of its timeliness and also because they wanted to support as many different hardware setups as possible. During this time DirectX 9 was the most widely used graphics API and DX10 was not yet widely supported. Keep in mind that dual-core CPUs were just beginning to be adopted, so optimizing GW2 for multi-core processors was not a top priority. ![]() Development for GW2 began all the way back in 2007, borrowing heavily from the original Guild Wars’ code. To understand why this is the case it might be useful to look back at the history of Guild Wars 2’s development. But I would argue that GW2 is more CPU dependent than the average MMORPG. It’s normal for MMORPGs to be demanding on CPUs because of the sheer number of players on screen that must be processed. The main bottleneck for most systems is the CPU because GW2 is VERY processor dependent. 2.2 Settings to keep high (if possible). ![]()
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